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Sports Injuries and Sports Education in the Metaverse

  • Cosku Turhan
  • , Ozgur Basal
  • , Mahmut Nedim Doral
  • Emsey Hospital

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümBölümbilirkişi

Özet

Metaverse is a “buzz” term that is poorly defined, much like the term “Internet” was in the 1990s. This chapter will explain the current definition of the Metaverse by explaining the several components that have to exist for it to become viable. Predicted by numerous futurists and technologists alike, the Metaverse will be much more impactful if not as impactful as the Internet for the evolution of human culture and human society. As it is poised to alter the way we interact with many aspects of society, it is also inevitable that it will also have a monumental impact on sports training and sports education. We will show how the state-of-the-art technologies are already changing the way that athletes train and predict a scenario where athletes can use the Metaverse to gain access to better sports education, and thus prevent sports injuries related to overstrain, bad technique, or high volume or impact training. We will also discuss how the Metaverse can alter how we view medical and surgical education and training.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıSports Injuries
Ana bilgisayar yayını alt yazısıPrevention, Diagnosis, Treatment and Rehabilitation
YayınlayanSpringer Science+Business Media
Sayfalar261-268
Sayfa sayısı8
ISBN (Elektronik)9783031583513
ISBN (Basılı)9783031583506
DOI'lar
Yayın durumuYayınlandı - 1 Oca 2025

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