Özet
Peg Solitaire is a well known puzzle, which can prove difficult despite its simple rules. Pegs are arranged on a board such that at least one 'hole' remains. By making draughts/checkers-like moves, pegs are gradually removed until no further moves are possible or some goal configuration is achieved. This paper considers the English variant, consisting of a board in a cross shape with 33 holes. Modelling Peg Solitaire via constraint or integer programming techniques presents a considerable challenge and is examined in detail. The merits of the resulting models are discussed and they are compared empirically. The sequential nature of the puzzle naturally conforms to a planning problem, hence we also present an experimental comparison with several leading AI planning systems. Other variants of the puzzle, such as 'Fool's Solitaire' and 'Long-hop' Solitaire are also considered.
| Orijinal dil | İngilizce |
|---|---|
| Sayfa (başlangıç-bitiş) | 2935-2959 |
| Sayfa sayısı | 25 |
| Dergi | Computers and Operations Research |
| Hacim | 33 |
| Basın numarası | 10 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - Eki 2006 |
Parmak izi
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