Özet
This paper explores the potential impact of gamification on acquiring mathematical competencies in the context of Differential and Integral Calculus. Gamification, the incorporation of game design elements in educational settings, serves as a powerful pedagogical tool to enhance student engagement and motivation. By integrating game mechanics and challenges into the learning process, this approach aims to create an interactive and stimulating educational environment. The study examines how gamification can facilitate the understanding and application of calculus concepts, promoting critical thinking and mathematical competencies as outlined in Niss’s competency framework. In this study, students engage with calculus content through a series of carefully designed game-based activities and assessments. These activities are embedded within a narrative where students are tasked with planning and rebuilding a city devastated by a catastrophe. The primary educational objective is to master integral and differential calculus concepts through this immersive and interactive approach. According to Niss’s framework, competencies such as mathematical thinking, problem-solving and posing, modeling, reasoning, use of aids and tools, and communication are expected to be enhanced. The gamified approach also aims to improve collaborative learning and communication among peers, contributing to the development of essential soft skills. This paper proposes integrating gamification into the calculus curriculum, as the authors believe it will enhance mathematical knowledge acquisition and support proficiency in Differential and Integral Calculus. It offers insights into innovative pedagogical approaches for educators.
| Orijinal dil | İngilizce |
|---|---|
| Ana bilgisayar yayını başlığı | Mathematical Methods for Engineering Applications, ICMASE 2024 |
| Editörler | Deolinda M. L. D. Rasteiro, Fatih Yilmaz, Araceli Queiruga-Dios, Jesús Martín Vaquero, Ion Mierlus Mazilu |
| Yayınlayan | Springer |
| Sayfalar | 335-348 |
| Sayfa sayısı | 14 |
| ISBN (Basılı) | 9783031841507 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - 2025 |
| Etkinlik | 5th International Conference on Mathematics and its Applications in Science and Engineering, ICMASE 2024 - Coimbra, !!Portugal Süre: 16 Eyl 2024 → 18 Eyl 2024 |
Yayın serisi
| Adı | Springer Proceedings in Mathematics and Statistics |
|---|---|
| Hacim | 490 |
| ISSN (Basılı) | 2194-1009 |
| ISSN (Elektronik) | 2194-1017 |
???event.eventtypes.event.conference???
| ???event.eventtypes.event.conference??? | 5th International Conference on Mathematics and its Applications in Science and Engineering, ICMASE 2024 |
|---|---|
| Ülke/Bölge | !!Portugal |
| Şehir | Coimbra |
| Periyot | 16/09/24 → 18/09/24 |
BM SKH
Bu sonuç, aşağıdaki Sürdürülebilir Kalkınma Hedefine/Hedeflerine katkıda bulunur
-
SKH 3 Sağlık ve Kaliteli Yaşam
-
SKH 4 Nitelikli Eğitim
Parmak izi
Escape Rooms and Students Competencies' araştırma başlıklarına git. Birlikte benzersiz bir parmak izi oluştururlar.Bundan alıntı yap
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver