Abstract
Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer game-development course whose design addresses problems in software-engineering education by improving students' abilities in four areas: (1) problem solving; (2) the application of previously learned knowledge; (3) the use of independent learning; and (4) learning by doing. In order to better understand this course's effect on students' performance in a software-development project, I investigated 125 students' performance in a 1-year senior-project course. Results of this study show that the students who had taken the computer game-development course became more successful in the senior-project course than the students who had not taken it.
| Original language | English |
|---|---|
| Pages (from-to) | 405-415 |
| Number of pages | 11 |
| Journal | British Journal of Educational Technology |
| Volume | 38 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - May 2007 |
| Externally published | Yes |
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