Q-Learning with Naïve Bayes Approach Towards More Engaging Game Agents

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

One of the goals of modern game programming is adapting the life-like characteristics and concepts into games. This approach is adopted to offer game agents that exhibit more engaging behavior. Methods that prioritize reward maximization cause the game agent to go into same patterns and lead to repetitive gaming experience, as well as reduced playability. In order to prevent such repetitive patterns, we explore a behavior algorithm based on Q-learning with a Naïve Bayes approach. The algorithm is validated in a formal user study in contrast to a benchmark. The results of the study demonstrate that the algorithm outperforms the benchmark and the game agent becomes more engaging as the amount of gameplay data, from which the algorithm learns, increases.

Original languageEnglish
Title of host publication2018 International Conference on Artificial Intelligence and Data Processing, IDAP 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538668788
DOIs
Publication statusPublished - 21 Jan 2019
Event2018 International Conference on Artificial Intelligence and Data Processing, IDAP 2018 - Malatya, Turkey
Duration: 28 Sept 201830 Sept 2018

Publication series

Name2018 International Conference on Artificial Intelligence and Data Processing, IDAP 2018

Conference

Conference2018 International Conference on Artificial Intelligence and Data Processing, IDAP 2018
Country/TerritoryTurkey
CityMalatya
Period28/09/1830/09/18

Keywords

  • Engaging Gameplay
  • Game AI
  • Naïve Bayes
  • Q-Learning
  • Reinforcement Learning

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