Empathy Development in Digital Accessibility through Real-Life Practices in a Programming Course: A Case Study

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

This case study adopted a project-based learning approach to a programming course based on real-life practices to help software engineering students develop empathy skills regarding digital accessibility. A project was assigned to first-year students to develop software for people with disabilities. The data were collected from each individual project of thirty-three students over four months. Students’ efforts regarding analysis, design and development steps, and project outcomes were analyzed. The study results showed that students’ experience level and knowledge about the accessibility domain were quite low initially. Regarding the target disability type in their projects, half of the students selected mental illness, followed by blindness, deafness, and physical illness. The students who gathered requirements from domain experts or target users made their products more accessible, indicating the importance of user involvement in empathy building in the development process. We also measured increased awareness of and knowledge about accessibility at the end of the course, leading us to discuss the effectiveness of real-life practices in teaching digital accessibility in programming courses.

Original languageEnglish
Title of host publicationLive � Uniting HCI for a Hyperlocal and Global Experience
Subtitle of host publicationProceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400709661
DOIs
Publication statusPublished - 13 Oct 2024
Externally publishedYes
Event13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024 - Uppsala, Sweden
Duration: 13 Oct 202416 Oct 2024

Publication series

NameACM International Conference Proceeding Series

Conference

Conference13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024
Country/TerritorySweden
CityUppsala
Period13/10/2416/10/24

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Digital accessibility
  • Empathy building
  • Empathy exercises
  • Software Development Life Cycle
  • Software engineering
  • Software projects
  • Universal design

Fingerprint

Dive into the research topics of 'Empathy Development in Digital Accessibility through Real-Life Practices in a Programming Course: A Case Study'. Together they form a unique fingerprint.

Cite this