Abstract
This case study adopted a project-based learning approach to a programming course based on real-life practices to help software engineering students develop empathy skills regarding digital accessibility. A project was assigned to first-year students to develop software for people with disabilities. The data were collected from each individual project of thirty-three students over four months. Students’ efforts regarding analysis, design and development steps, and project outcomes were analyzed. The study results showed that students’ experience level and knowledge about the accessibility domain were quite low initially. Regarding the target disability type in their projects, half of the students selected mental illness, followed by blindness, deafness, and physical illness. The students who gathered requirements from domain experts or target users made their products more accessible, indicating the importance of user involvement in empathy building in the development process. We also measured increased awareness of and knowledge about accessibility at the end of the course, leading us to discuss the effectiveness of real-life practices in teaching digital accessibility in programming courses.
| Original language | English |
|---|---|
| Title of host publication | Live � Uniting HCI for a Hyperlocal and Global Experience |
| Subtitle of host publication | Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024 |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9798400709661 |
| DOIs | |
| Publication status | Published - 13 Oct 2024 |
| Externally published | Yes |
| Event | 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024 - Uppsala, Sweden Duration: 13 Oct 2024 → 16 Oct 2024 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024 |
|---|---|
| Country/Territory | Sweden |
| City | Uppsala |
| Period | 13/10/24 → 16/10/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Digital accessibility
- Empathy building
- Empathy exercises
- Software Development Life Cycle
- Software engineering
- Software projects
- Universal design
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