Abstract
Three-dimensional (3-D) representations of urban regions have gained much attention because of recent developments in remote sensing and computer graphics technologies. In particular, textured 3-D building reconstruction for a variety of applications has been a popular research topic in recent years. In this study, we present the reconstruction of 3-D building models along with texture selection and mapping. Extracted two-dimensional building patches and normalized digital surface model (nDSM) data are used to generate the 3-D models. To build near-photorealistic 3-D models, the acquired geo-referenced facade textures are associated with the corresponding building facades using an automated GPS-assisted approach. On the other hand, the modelling and texture mapping of the roof structures were carried out manually. The study area is composed of eight housing estates (blocks), where a total of 110 buildings were analysed. The whole study area was modelled, with facade textures, in less than 1 min of processor running time with an acceptable level of accuracy. The texture mapping was carried out using MATLAB’s Virtual Reality Toolbox™.
| Original language | English |
|---|---|
| Pages (from-to) | 678-696 |
| Number of pages | 19 |
| Journal | Geocarto International |
| Volume | 32 |
| Issue number | 6 |
| DOIs | |
| Publication status | Published - 3 Jun 2017 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- 3-D building modelling
- Facade texture
- ground-level photos
- texture mapping
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