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Automatic near-photorealistic 3-D modelling and texture mapping for rectilinear buildings

  • Baskent University

Research output: Contribution to journalArticlepeer-review

Abstract

Three-dimensional (3-D) representations of urban regions have gained much attention because of recent developments in remote sensing and computer graphics technologies. In particular, textured 3-D building reconstruction for a variety of applications has been a popular research topic in recent years. In this study, we present the reconstruction of 3-D building models along with texture selection and mapping. Extracted two-dimensional building patches and normalized digital surface model (nDSM) data are used to generate the 3-D models. To build near-photorealistic 3-D models, the acquired geo-referenced facade textures are associated with the corresponding building facades using an automated GPS-assisted approach. On the other hand, the modelling and texture mapping of the roof structures were carried out manually. The study area is composed of eight housing estates (blocks), where a total of 110 buildings were analysed. The whole study area was modelled, with facade textures, in less than 1 min of processor running time with an acceptable level of accuracy. The texture mapping was carried out using MATLAB’s Virtual Reality Toolbox™.

Original languageEnglish
Pages (from-to)678-696
Number of pages19
JournalGeocarto International
Volume32
Issue number6
DOIs
Publication statusPublished - 3 Jun 2017

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • 3-D building modelling
  • Facade texture
  • ground-level photos
  • texture mapping

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